Primal rage game gear fatalities




















In the storyline, the original characters had been trapped and were unable to fight against one another directly, so they each selected a representative from their human worshippers to fight on their behalf. These representatives were given the ability to morph into their god's image. New gods were also set to make an appearance, such as Slashfang, a prehistoric fighter taking the form of a Dinofelis, and Necrosan, a living dragon skeleton, who was previously axed from the first game.

Although they never got featured in a finished game, these two creatures did get released as toys. The storyline in Primal Rage II follows closely on the events chronicled in the first game, as it is revealed that the meteorite that once struck Urth is, in fact, an egg holding the dragon beast Necrosan, a terrible monster bent on destroying Urth.

To protect their world, the gods unite against Necrosan, but are defeated in the ensuing battle and subsequently imprisoned in a state of semi-suspended animation. The gods then form human avatars for themselves and fight the minions of Necrosan to release them from their prison and battle Necrosan.

When Primal Rage II was cancelled, Atari allegedly felt it necessary to somehow present the story for the sequel in one form or another. An early alpha build of Primal Rage II has been floating around the internet for years.

However, it has never been properly emulated so the game crashes upon selecting a character. The Mega Byte CHD image that goes with it is also hard to find and only available in a few places adding further to this problem. A pirated port has been released for the Master System and only has 3 playable characters Chaos, Blizzard, and Sauron.

The port for PlayStation features slightly scaled down graphics, some color loss, and animation frames that sometimes fail to play during animations getting the characters stuck in a single pose for an attack when more frames should be shown.

The audio is also a little odd. Blizzard's death and win cries are switched, Chaos' death cry doesn't play but is in the sound test, the final battle themes are in the sound test but don't play during the actual final battle, and The Attract intro from the arcade version has music cut off early.

Several jingles, such as the Fatality Jingle, and death jingles are not played either but are apparently in the ROM but not listed in the sound test. This is the only way to hear this music track. These issues are due to the PlayStation frequently reading data from the disc. This is one of the few ports that shows the combo names when they are executed. It also has an opening FMV sequence. The music synths are a little different as well.

This port has severely scaled down sprites but they look much cleaner than those of other ports with sprites scaled down to this size. The Sega Saturn port is similar to the Playstation port but has numerous jingles that went unused in the Playstation port present, FMV sequence intros and endings for each character in addition to the opening FMV, same with with 3DO port, and fewer instances of the game having to read data from the disc.

Strangely, combo names are absent. The FMVs can be turned off in the options. When off, the arcade attract intro will play on the main menu and the intro FMVs will be turned off. The Ending FMV's will be replaced by the standard arcade version endings. The Amiga port has watered down sounds and graphics but large stages allowing more room.

The port suffers from long load times and requires a disk swap with every round unless the game is installed into the HDD. This version was based on version 1. It has more animation than the SNES version, but less vibrant color. There is also an exclusive Easter Egg on the Cheat menu that says "Okay, right? Regardless if Diablo wins or loses, Fergus will jump up and down in celebration. Fergus will change palletes to match whatever Diablo's pallete is. Diablo's Fireball Fatality is different in this version featuring three Fireballs that fly around the opponent rather than one huge fireball.

It has music that makes use of the 32X's additional sound channels for better music and cleaner voice clips. The "Okay, right? Diablo's Fireball fatality is also the same as the Genesis version. This port censors Chaos' golden shower fatality. Victim must be close and either in the air or not blocking.

Useful in combos too. Can be done in the air on version 2. Only works on stages with water in the background in version 1. Hold buttons for it to last up to 5 seconds. Leaves you vulnerable if you miss. Must be close to opponent. NOTE: This can only be used in a combo and up close.

This is good for dodging. Short range. Does not damage opponent. Can be done while on the ground or in the air. She then eats them like a worshipper. First, to do a standard jump, just press up or diagonally up like any other fighting game.

The opponent falls to their knees and roar in pain. Necrosan then walks over and rips their jaw off. He then splits their head open and puts their jaw in the split-open head.

Necrosan scoffs and clenches his fist. Spikes made of bones then rain down and puncture the opponent in various spots, the spikes then puncture their eyes. Necrosan makes some portals and kicks the opponent into them, blood then pours through the portals and the opponent comes out as a dismembered mess. Necrosan then chuckles in victory. Chaos gets 3 new fatalities and his classic ones, including one of his fatalities from Primal Rage 1.

Chaos kicks his opponent over and urinates on them, their skin then completely dissolves and turns into nothing but a skeleton. Chaos beats his chest and roars in victory. Chaos jumps into the water, which causes a giant wave, sweeping away the opponent, presumably drowning them.

Chaos shoots a Power Puke, and then sucks it back in. The opponent then throws up their intestines and dies. Chaos well Chaos sneezes, which sends some snot on the opponent's face, the snot turns out to be acidic, and burns their face.

The opponent falls over, and Chaos walks over to them and stomps on their head until it is nothing more than a bloody pulp. Blur runs to an extremely far distance and then runs back to the opponent, jumps in the air, and then pounces on them. Causing a Sonic Boom. The only thing left of the opponent is a puddle of blood.

Blur jumps on her opponent and rapidly kicks their face with her legs, she kicks them so fast that their head is completely reduced to nothingness. Malkun lets out a screech, and smaller Pteranodons come flying out of the sky and eat the opponent's flesh until they are nothing more than a bloody mess.

Malkun pecks the opponent numerous times, and when he's done, his opponent is shredded to pieces. Zapko slits the opponent's throat with his claws and then resurrects them as one of his zombies after they die.

Darpol jumps onto his opponent and starts brutally mauling them, he then rips out their intestines and eats them. Darpol uses his wind powers to blow the opponent around, breaking their arms, legs, and finally their neck. Glargah turns his tail into solid gold, and swings it at the opponent, which is so strong that it knocks their head right off. Glargah kicks the opponent onto the ground and crushes their head, which sends blood pouring all over him.

Poko uses her claws to gouge the opponent's eyes out, she then uses all of her strength to rip their head off. Poko digs her foot into the opponent's neck and rips their head right off their neck and then kicks it off of the screen. Godzilla pries the opponent's jaw open and sends an atomic breath right down their mouth, their head then falls off and Godzilla stomps on it until it's a pile of bloody mush.

Godzilla grabs the opponent and throws them into the air, he then charges up an atomic breath and then charges it up into a red spiral ray and blows them apart with it. Godzilla grabs his opponent and uses his Nuclear Pulse on them, which reduces them to a skeleton, he then stomps on their skull. Game Ideas Wiki Explore. Game Ideas Wiki. New Continue Account Tutorial Community.

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