Quiet please game tv




















Explore, interact with your environment and solve puzzles in this bundle of four old-school adventure games: "Quiet, Please! All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. View Steam Achievements Includes 46 Steam Achievements. Title: The "Quiet, Please! Publisher: Nostatic Software. Share Embed. Add to Cart.

Add all DLC to Cart. View Community Hub. About This Game Use your wits and a bit of mischief to solve puzzles in four classic, lighthearted adventure games! Quiet, Please! After an annoying day at school, you just want some peace and quiet. But everything at home is so noisy! Explore, interact with your environment and solve puzzles. I played this game a few years ago when i was pretty young. Looking back and now playing again brings me so much joy. The puzzles arent hard or new for me anymore but they bring me so much happiness.

I remember getting so frustrated that the games were too hard, especially on the halloween and vacation one that id look up walk throughs. I remember the puzzles now but what i would give to play this for the first time again Currently going through depression, gonna say it, these games the four for this whole set have helped a lot.

Make it a lot easier to think of simpler things. I love this game! I love that it's challenging but not too challenging that will make you want to quit it. I love this game I wish the other three games could be free as much as I would love to buy the.

I would love to save the money for something else. Anyways I love the game keep on with the great work! I Always Marry Juliet. Thirteen And Eight. How Beautiful Upon the Mountain. There Are Shadows Here. One Hundred Thousand Diameters. Not Responsible After Thirty Years.

Let the Lilies Consider. The Man Who Stole a Planet. It's Later Than You Think. The Thing on the Fourble Board. Presto Change-O, I'm Sure.

Three Thousand Words. The Third Man's Story. Symphony in D Minor. Light the Lamp for Me. Meet John Smith, John. And Jeannie Dreams of Me. Use that to unlock the grandfather clock then stop the pendulum so it makes no more noise.

No noise in here just a washing machine, a dryer and a box of detergent behind the boiler or whatever it is. This leads to one end of an outside area beside the house. No noises here, but there is a ladder. And a Garage which isn't accessible from this end. It is accessible from the other end of the outside area though, which you can get to by using the door in the Front Room. This is next to the two parts of the Outside Area.

But the garage door is locked so you can only get to it through the part that is accessible through the door in the Front Room. Once in you can open the garage door so that you can access it from both the front and back.

This is the upstairs room you access from the Kitchen. There are no noises in here, but there is a kitten basket. This is the room above the Landing. To get to it you need the ladder from the Outside Area. This is to the left of the Landing. Inside here are three little kittens and they are making noise. To get the kittens to stop making noise you need the yarn from the Loft. It is in the dark area of the loft though:.

Once you have the ball of yarn drop it on the kitten basket in the Landing and the kittens will fall asleep. Your bed is also in here. When all the noises are gone you go to bed to complete the game. If you go to bed before the noises are gone the girl will tell you what still needs to be done.

This is where your little brother starts off. And he is making noise. To stop him you need to put him to bed with some clean pyjamas and a comic book to read. But you need the box of detergent which is behind the boiler in that room. To get to that use the remote controlled car from your little brother's room, put it on the ground and control it to go to where the box of detergent is.

Your little brother will be zooming after the car and will pick up the box of detergent, as he does with any other item he passes.



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