Code breaker game boy advance




















Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Codebreaker Codes by SilverKadabra Version: 0. Check there if you are stuck or you can't get the codes working.

The island teleport codes have also been added. Even more, I have reserved space for more codes! And yes, I have managed to fix the Wild Pokemon codes! Please use them again! So there are currently no other versions to mention. So, I decided to write one myself. I hope the many people who have the aggonising task of finding useful CodeBreaker codes that actually work will find this guide useful.

While in search for others like it, the shadow came across the rumor of the Gear. His giant, overpowering mass conceals a warm, gentle character, in love with all of nature.

Justice is his creed, and he cannot bear to see other people suffer-even if he himself suffers the most. Always faces up to any adversity in his way, but never fights merely for the pleasure of hurting others. Story: Potemkin is a former slave soldier of Zepp, a militaristic nation that maintains a society based on science and technology. Having taken the rest of the slave soldiers hostage, he was sentenced by his superior to enter the Tournament.

During the Tournament, he learned that a coup d'etat was in progress. In the end, the coup d'etat succeeded and Zepp was freed from its dictatorship. President Gabriel, Potemkin's former instructor, summoned him for a secret mission; to protect a Gear from the bounty hunters and bring it back safely to Zepp. Though Potemkin is unable to discern the mission's true motive, he decides to trust his former master, and accepts the mission. Takes a survival-of-the-fittest approach to life, and looks for the easy way out of everything except fighting, where his strategies are always exceptionally well thought out.

Often flies into rages over trifling matters, although he's been working hard to hold his temper in check under his former master's admonitions. Wishes he could get himself to help others more often. Has a keen interest in Japanese culture from his former master, and possesses an image of that country that has little to do with reality. Story: In his youth, Chipp was addicted to drugs and worked for the Mafia as a drug trafficker.

Eventually, his drug dependency worsened to the point where he could no longer perform his job. No longer needed by the Mafia, Chipp was to be disposed of when a ninja, who later became his teacher, rescued him. Chipp began to open up to the man who saved his life, and became his apprentice. But that peace was short-lived, as eventually, the Mafia killed the ninja.

Trembling in anger, Chipp vowed to take revenge on the Mafia. Unable to reach the final rounds in the previous Tournament, he learned that his heart, skills and strength were still lacking, and devoted himself even more to his training. Upon witnessing Justice's death, Chipp realized that deep down, even this monster that massacred countless people was searching for help. This made him think about what a true helping hand was.

Now, he is once again ready to do battle for that which might truly save him, and so, he focuses his interest on the story of the Gear. After committing a simple mistake that cost a young female patient her life, his mind broke and he went on a murderous rampage. He was captured and sent to a dimensional prison after taking the lives of scores of innocent people using the most indescribable of means.

The previous Tournament gave him a second lease on life, and now he has returned to his former self. Wishing to punish himself for his past, Faust resolved to take his own life. Not only would this act finally atone for his sins, but he realized it was the only way he would be able to escape the painful feelings that haunted him day and night.

But just as he was about to end it all, Faust learned that the young girl's death so long ago was no accident, but rather a cold-blooded murder carried out by a third party. Finally seeing the light, he now sets out on a new journey to discover the truth behind the girl, saving as many lives as he can along the way.

Her femininity has been suppressed in the wake of her supreme goal. Gets in fights over tiny matters; shoots first and asks questions later. Holds her beliefs firmly, and will argue with anyone who disagrees with her to the bitter end.

At the same time, though, she is capable of changing her mind if she's obviously wrong. Story: When the Japanese institution she lived in was raided, Baiken witnessed the horrible deaths of her parents and friends. This massacre was the work of the Gears, but what had been burned into her memory was the image of a man standing in flames, surrounded by his creations. Standing amidst the Gears, he silently gazed upon young Baiken.

She became acutely aware, even in the absence of evidence, that he was an enemy. Her memory of this event has not faded; she can vividly recall the carnage every time she closes her eyes. She continues on her quest to find "The Man," to exact her revenge… her people's revenge on him. Treats herself with kid gloves, but rains down hatred upon anyone weaker or more indecisive than her.

Rock stars, though, are excepted from this. Although she may seem hung up on all the ideals she holds dear, she is actually a stark realist, able to look at things from a more ironic perspective. She uses this to hide her true self from others. Her singular battle style is a result of harsh observation and a strong belief that her way, and only her way, is the best.

Story: Huma and Hanagata were both top-ranking restaurants in China, but their approaches were completely different. Huma's pride was in bringing joy to its customers through cooking filled with love, while Hanagata emphasized creating the most exquisite dishes using only the highest-quality ingredients.

Even though they opposed each other like oil and water, they were both restaurants of high repute that every cook aspired to work for. Neither of these philosophies made any sense to Jam. She believed that their policies were nothing but hindrances to bringing delicious dishes to everyone.

To prove that she was right, she needed to start her own restaurant. To obtain seed money, she seeks out the reward for eliminating the dangerous Gear. Endlessly chasing after women. His apparent aloofness to the world is just a part of his foppish demeanor, and he is far more shrewd than he appears.

Both knowledgeable and experienced, he can get past any tight situation without so much as breaking a sweat. Story: When Johnny was thirteen, his father-the only person who cared for him-was killed by a Gear. Johnny's reluctance to open his heart to others became stronger after this incident; his fear of losing love again forced him to withdraw into himself.

One day, he discovered that there were many other orphans just like him, and came to realize that they might not be strong enough to continue on living. From then on, Johnny chose to follow his father's path and live as a man of compassion. It doesn't matter to him if they are humans, animals, or even Gears; it is his duty to help those in need. Johnny decides to visit the Gear in person, to see if he can offer support.

He hides his intentions from his crew, telling them that he is going after the bounty. Rarely thinks deeply about matters, believing that everything works out eventually. His lust for amour knows no bounds. He does have the ability to calmly examine and solve problems, but that's just not his style. A kind man by nature, he can never find it in his heart to kill anyone-not even the most evil of villains. Story: Axl actually hails from the 20th century.

XYZ Jasper has given permission to the respective owners of the following domains so that they may present this guide on their site:. You can possibly find these on Ebay, but I'm not entirely sure what the availability is like on these anymore.

The main use of this guide seems to be with people using VBA and emulating the game, which is easy since VBA has a Codebreaker function. The way that you can tell that you are in a possition to use stage 2 codes is when you can move around. To use stage 2 codes, players should turn off their codebreakers, load their game files and then, after moving around, turn them on.

I've been trouble-shooting the codes in this guide through emails for a good decade now, and the best thing I can say is that these codes just might not work for you. Codes work by changing part of the stored information in the game, but where the game may be storing specific information changes as you play.

For instance, let's say you want to be married to Elli. There is some flag in the game that can be turned on and off which indicates you are married to her. The code that would make you married to her simply tells the game to turn that flag on change a specific entry in the RAM from a 0 to a 1. The problem is, the code has no idea where the game keeps this flag, so to speak. All we know is where we think the game will store it, and this is done by observing what happens when we play it the process literally involves watching what changes in the RAM when you marry Elli.

That's why stage 1 and 2 codes exist, because the game stores information in a certain place when you start up the cartridge, and then in others once you load your actual game and start to walk around. The reason that codes might not work is simply that your game is storing these pieces of information in places we haven't found yet.

My best recommendation is either use stage 1 codes which tend to be more reliable , or use the stage 2 while walking around outside not during a festival. There are some people, however, who simply cannot get these codes to work for them. I highly doubt that the game is designed like this on purpose, but it appears that things in memory get moved around quite a bit.



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